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Magic is one of the primary abilities of a Seeker and allows the user to cast a variety of spells or powers. Amulets, as well as other artifacts, often are infused with various forms of magical properties. Such magic spells have a variety of uses and effects to affect either the caster or another target.

Blood Spiral Magic[]

Spells used by the Blood Spiral tend to be a darker form of magic and focus on the manipulation of shadows and darkness. A similar type of spells are used by members of the Organization, although those spells do not tend to have as dark a nature and are usually weaker. most of their spells are used to invoke fear

Casterwill Magic[]

Spells used by the Casterwill family tend to require a vast amount of training and focus on the manipulation of light and life. They are antithetical to the spells used by the Blood Spiral.

Magical Traps[]

Powerful Seekers may set magical traps to protect valuable artifacts, and these protections can even last for centuries. Powerful artifacts may be protected with a curse which only a powerful, strong-willed Seeker will be able to break. Although a safeguard by nature, these traps tend to have very adverse effects against intruders.

Spell Classes[]

  • Anti-magic - Anti-magic spells are used to counteract another form of magic such as negating a magical trap or enemy spell.
  • Bubble - Bubble spells are used to form a bubble of energy that can then be used to manipulate the target or to slow descent.
  • Conjuring - Conjuring spells are one of the less-common type of magic and are used to summon Titans or magical artifacts.
  • Fist - Fist spells create a magical covering to increase the force from hand-to-hand combat.
  • Mental - Mental spells directly affect the target's mind and thoughts. Several of these spells are used to create illusions.
  • Portal - Portal spells are used to bend the fabric of space-time
  • Projectile - Projectile spells are used to fire a bolt or beam of energy at the opponent.
  • Protective - Protective spells are used to shield against attacks or environmental extremes.
  • Restrictive - Restrictive spells are used to impede the movement of the target or to bind an opponent.
  • Sensory - Sensory spells are used to directly affect one of the major senses of the target such as sight or hearing.
  • Speed - Speed spells are used for a momentary increase in speed or agility.
  • Vitality - Vitality spells are used to directly affect the target's health. Often, these spells are used for healing or for temporary power boosts.
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